
Cobblestone is one of the most iconic maps in the Counter-Strike franchise, known for its long sightlines, medieval architecture, and diverse tactical possibilities.
Although it has undergone changes throughout the series, its reappearance in CS2 has brought updated visuals and minor tweaks to the layout.
Whether you’re new to the map or a returning veteran, understanding Cobblestone’s callouts is essential for effective communication and strategic gameplay. This guide will cover all major and minor callouts used in CS2‘s version of Cobblestone.
Terrorist (T) Side Callouts


These are the most important T-side Cobblestone callouts:
T Spawn
The starting point for Terrorists. From here, players can move toward A Long, B Halls, or quickly rush toward Drop.
T Ramp / T Side Mid
The sloped path leading down from T Spawn toward Mid and Drop. Useful for quick B plays or fakes.
Upper Halls / B Halls
The narrow corridor above the B site that leads toward Broken Wall and Drop Room. Often used for B rushes or slow plays.
Drop / Drop Room / Window Room
A central location that can be accessed from B Halls or CT Connector. Provides a route down into B or Mid. Holding this room is critical for map control.
Broken Wall / Platform
The stone wall outside B Halls that overlooks the B Bombsite. Often used by Ts to jump down and execute onto B.
Bombsite B Callouts


For bombside B, you will absolutely need to know the following Cobblestone callouts:
B Site
The bomb planting area. Watch for CTs hiding behind boxes, barrels, or close corners.
Chicken Coop / Chicken
A small wooden structure near the back of B site. Common CT hiding spot and good post-plant position.
Fountain
Centerpiece of the B bombsite. Offers slight cover and sightlines.
Back Site / B Back
The deeper part of the bombsite, often used by CTs to anchor.
Stables
Located behind the broken wall, this area gives Ts partial cover while peeking B site.
Rock / Ninja Rock
Large rock near the back corner of B, often used by CTs to hide or throw utility.
Window / Drop Exit
The lower exit from Drop Room into B site. Provides a crucial second entry for Ts attacking B.
Mid and Connector Areas


Cobblestone has relatively few callouts for mid and connector areas but they’re still important to know:
Mid / Mid Doors
Central passageway that connects T side to A and B. Can be approached through Drop or T Ramp.
Underpass / Under Balcony
Leads from Mid to A site. Commonly used for flank plays or sneaky lurks.
Connector / B Connector
Connects Drop Room to the CT side and allows rotations between A and B.
Counter-Terrorist (CT) Side Callouts


These are the most important CT-side Cobblestone callouts:
CT Spawn
The starting point for CTs. Connects quickly to both A and B bombsites.
Heaven / B Heaven
High position overlooking B site from CT spawn side. Offers good defensive angles.
Window / Sniper Window
An opening near CT spawn giving vision into Mid or Drop. Useful for info plays.
Bombsite A Callouts


For bombside A, you will need to learn the following Cobblestone callouts:
A Site
The primary plant area on A. Open with many angles, so utility is crucial when entering.
Ramp / A Ramp
Entryway from Mid into A site. A common choke point.
Balcony
Overlooks A site. Offers a strong angle for Ts pushing from Mid.
Long A / A Long
Long corridor from T Spawn toward A site. Offers deep angles and long-distance duels.
Stairs / Danger Stairs
Located near A Long. Named for the danger of CTs holding aggressive peeks.
Fountain / A Fountain
A decorative feature near A Long. Sometimes used as a reference point.
Library / Cubby
A tight corner on the CT side of A. Easy to miss if not checked.
Tractor / APC / Truck
Armored vehicle near A site used by CTs for cover or head-glitch angles.
Rock / A Rock
A small rock formation on A that can be jumped on or used for peeking.
Additional Notable Areas
The callouts listed below are used more often than you’d think:
Tower / Sniper Tower
Overlooks Mid from above. Often used in older versions but may still be referenced.
Tree
An area near A site, especially useful as a landmark for rotating CTs.
Castle / Arch
Near CT spawn, part of the background architecture but sometimes used as a positional reference.
Valuable Tips


Here’s what you can do improve your chances of winning when playing on Cobblestone:
🛡️ CT-Side Tips for Cobblestone
🪖
Control Drop Room early with utility to delay T advances and secure rotations.
👀
Have a player hold Long A from a distance using AWP or scoped rifles for early picks.
🔁
Rotate through Connector efficiently—callouts and timing are key to reinforcing sites.
🐔
Use Chicken Coop and Back Site boxes on B for sneaky anchor spots and late-round plays.
💥 T-Side Tips for Cobblestone
🔧
Use coordinated flashes and molotovs to clear Drop and Chicken Coop before pushing B.
📏
Take control of A Long early for a split A push through Balcony and Ramp.
🕳️
Drop Room pressure splits CT defense and creates double-entry opportunities into B.
🎯
Use utility to isolate CTs hiding at Stables and Back Rock during B site entries.
Conclusion
Knowing Cobblestone’s callouts in CS2 is essential for coordinating with your team and maximizing your map control. At higher CS2 ranks, you’ll be expected to be familiar with all of them.
Whether you’re rushing B through Broken Wall or defending A from Long, precise communication can mean the difference between winning and losing a round.
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